Scale Shot

Jam Theme: Built to Scale

In “Built to Scale” you ascend the Dragon Aerie, attaching upgrades built from Dragon Scales.

Spend dragon scales between waves to upgrade your mech's combat abilities and elemental cannon.  Mix two elements to create an elemental combo with a unique effect.

My Contributions

  • I handled the tech and art side of the project

Outcomes

  • We made an on the rails Schmup in godot.

  • I got a little more practice with using blender, substance and the Pixel8r plugin.

Critique

  • There isn’t an SFX for firing bullets which greatly diminished the feedback and juice of the game

  • I felt that thematically it didn’t quite land (Scaling a mountain, and building out of dragon scales), because both halves don’t really interact with each other.

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Casting a Shadow

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Usagi Jumps to the Moon